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Dying will not erase your save game (except adventure mode). If you are dead, you can quit the game to main menu and load last save. NB: Autosave will be erased anyway, so you have to reenter your world to make a checkpoint. You can set immortal time after load in seconds in mod settings. 'Got any more of them. Save game slots?!' We got 'Ton's Moar'! (default 100 // configurable from 5 - 500) 'Ton' on Steam asked for even moar than the original 50 max save game slots from my previous version, so. This mod gives you more saved game slots by showing a page up and page down arrow on the load game screen. Don't Starve Together In Don't Starve Together, saving works similarly to Don't Starve, except that saves are only saved on the hosts computer, not the clients. Rollback is a new feature that allows the host or an administrator of a world to instantly revert the current world to a previous save. ‘Don’t Starve Together’ may look like a fun and easy co-op survival game due to its unique art style, but the longer you survive the harder it gets. In this article we’ll be listing 25 tips necessary not only to keep yourself from starving, but to continue surviving.
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–Wickerbottom
Saving is an option available to the player and an integral mechanic of Don't Starve. The player can save and quit during any part of the game, and it will also automatically save at random intervals, usually once a game day. If the player dies and has a resurrection item, the game will also automatically save before the player is revived.
When the player dies with no resurrection items, unless they're playing in Adventure Mode, the save file will be deleted. Otherwise the progress made in Adventure Mode will be lost and the player will respawn with no penalty in front of Maxwell's Door. The player can also delete save files from the slot selection menu. Deleting a save file will not earn any of the Experience the player would've earned, which means that it's better to commit suicide if all characters are not unlocked.
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There are four save files available in Don't Starve (Five with the Reign of GiantsDLC). When players pick an empty slot, they can first choose a character and customize the world before delving in. For world customization details, please go here. Each occupied slot shows an image of the character being played, the world number, and the world type (Sandbox Mode, Adventure Mode, Caves or Ruins), then the number of days survived in that world connected by a dash, unless the player is underground.
Each death will also be registered in the Morgue, whether or not it's permanent.
The save file can be found under:
If Steam Cloud is disabled (or release without Steam), players can find their save files under
Here is a list of files in the game save file:
- profile: files that record a player's experience and characters unlocked.
- survival_(number): a player's save in Sandbox Mode.
- adventure_(number): a player's save in Adventure Mode.
- cave_(number): a player's save in a Cave or Ruin.
- saveindex: description for all save slots in 'Choose A Slot' menu.
- morgue: a record of all the player's deaths.
Don't Starve Together
In Don't Starve Together, saving works similarly to Don't Starve, except that saves are only saved on the hosts computer, not the clients.
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Rollback is a new feature that allows the host or an administrator of a world to instantly revert the current world to a previous save. This allows players to undo unwanted changes to a world and is a useful tool to fight griefing. The game will keep the last five saves of the world, meaning that the world can be rolled back a maximum of five days.
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The configuration of a Do not Starve Together Server can be done in the web interface under 'Settings', as well as directly in the file 'settings.ini', which is stored in the directory /dontstarve/storage/config/.
The following settings can be set in the settings.ini:
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Section: [network]
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Setting | Description | Value |
---|---|---|
default_server_name | Defines the server name, which is displayed in the server browser. | text |
default_server_description | Defines the server description. | text |
server_port | This setting is set automatically by us. A change is not possible. | number |
server_password | How many seconds should the message (shout) be displayed in the game? This display time is for 'Display at the center of the screen'. | text |
max_players | This setting is automatically set by us. A change is not possible. | number |
game_mode | Defines which game mode is played | Endless / survival / wilderness |
pvp | Activated or Deactivated Player. The value 'true' is activated, the value 'false' deactivated PvP. | True / false |
enable_snapshots | Snapshots allows a rollback of the game server. | True / false |
enable_autosaver | Stores the score every day (new day in the game) | True / false |
tick_rate | Defines the tick rate in the game. The tickrate affects the quality of the server. The higher the tick rate, the higher is the use of the resources. | Number (10, 15, 30, 60) |
connection_timeout | Defines the time in milliseconds when a client is kicked as soon as it reacts. | Number (default: 8000) |
server_save_slot | Define which slot the server should use. | Number (1 to 5) |
enable_vote_kick | Enables / disables votes for a kick from a desired player. | True / false |
pause_when_empty | Pauses the simulation on the server as soon as all players have disconnected. Recommended for private servers. | True / false |
Section: [account]
Setting | Description | Value |
---|---|---|
dedicated_lan_server | Enables / disables LAN mode for the server. | True / false |
token | Sets the client token, is absolutely necessary for the start of the server. | Text / number |
server_token | Sets the server token needed to start the server. | Text / number |
Section: [MISC]
Setting | Description | Value |
---|---|---|
CONSOLE_ENABLED | Enables / disables the console of the server. | True / false |
autocompiler_enabled | True / false |